Yayın: Yeni Medya Aracı Bilgisayar Oyunlarında Toplumsal Cinsiyetin İnşası
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Tarih
2012-10
Yazarlar
Kan, Deniz
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayımcı
The Turkish Online Journal of Design Art and Communication
Özet
The developments in information Technologies have given rise to the computer games which
forms the new information technologies. Today, the computer games which have developed
since 1960s have an important role in the daily life in order to manipulate the social life. In
this sense, computer games are not only for fun. Besides, they reflect the gender ideology. In
these circumstances, the social differences such as language, religion, race and sex occur in a
reproduction process. Especially when this study is examined on the basis of sexuality, it will
question how the gender is reproduced in computer games. In this manner, the games which
will be used in this study, have been selected from the games produced in Turkey and all over
the world, with the intentional sampling method; and examined within the framework of
feminist doctrines. Furthermore it is observed that the determined sexual roles have been
reproduced according to gender ideology.
Açıklama
Anahtar kelimeler
Computer Games, Gender, Information Society, Bilgisayar Oyunları, Cinsiyet, Bilgi Toplumu