• Home
  • About
  • Policies
  • Contact
    • Türkçe
    • English
  • English 
    • Türkçe
    • English
  • Login
Advanced Search
View Item 
  •   Home
  • İKÜ Dergiler / IKU Journals
  • TOJDAC / The Turkish Online Journal of Design Art and Communication
  • Cilt 6 Nisan Özel Sayı / Volume 6 April Special Edition
  • View Item
  •   Home
  • İKÜ Dergiler / IKU Journals
  • TOJDAC / The Turkish Online Journal of Design Art and Communication
  • Cilt 6 Nisan Özel Sayı / Volume 6 April Special Edition
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

The effect of video games on the life style of adolescents (of adolescents of the second district 5 tehran)

Thumbnail
View/Open
The Effect Of Video Games On The Life Style Of Adolescents (Of Adolescents Of The Second District 5 Tehran) .pdf (204.7Kb)
Author
Bakhshizadeh, Simin
Jafari, Ali
Type
Article
Date
2016-04
Language
en_US
Metadata
Show full item record
Abstract
The aim of this study was investigating effect of video games on change of life style of adolescence in the second grade of high schools in district 5 of Tehran. Methodology f this research is applied according to purpose and correlative-surveying according to method. Statistical population of this research is 28348 students in district 5 of Tehran high schools that sample volume was determined 384 by Cochran formula and sample was selected by simple random method and stratified sampling method. Results showed that the highest effect of life style among studied variables is first in apparent coverage (β=0.31), second in fashions (β=0.27), third spending leisure time (β= 0.16), and the fourth imitation and modeling (β=0.13). The results showed that the second term school district 5 Tehran lifestyle of adolescents’ function of dependent variables, or cover appearance, fashion-oriented, leisure time activities and duplication of video games is modeling. Because the two variables influence social relationships and family relationships were eliminated from the equation of video games was not fixed.
Subject
Computer Games
Lifestyle
Youth
Cover Appearance
Fashion-Oriented
Bilgisayar Oyunları
Yaşam Tarzı
Gençlik
Kapak Görünümü
Moda Odaklı
URI
http://hdl.handle.net/11413/1514
Collections
  • Cilt 6 Nisan Özel Sayı / Volume 6 April Special Edition [31]

İstanbul Kültür University

Hakkında |Politika | Kütüphane | İletişim | Send Feedback | Admin

Istanbul Kültür University, Ataköy Campus E5 Karayolu Üzeri Bakırköy 34158, İstanbul / TURKEY
Copyright © İstanbul Kültür University

Creative Commons Lisansı
IKU Institutional Repository, Creative Commons Alıntı-GayriTicari-Türetilemez 4.0 Uluslararası Lisansı ile lisanslanmıştır.

Designed by  UNIREPOS

İKU Kütüphane


Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsTypeLanguageBy PublisherRightsPubmedScopusWoSThis CollectionBy Issue DateAuthorsTitlesSubjectsTypeLanguageBy PublisherRightsPubmedScopusWoS

My Account

Login

İstanbul Kültür University

Hakkında |Politika | Kütüphane | İletişim | Send Feedback | Admin

Istanbul Kültür University, Ataköy Campus E5 Karayolu Üzeri Bakırköy 34158, İstanbul / TURKEY
Copyright © İstanbul Kültür University

Creative Commons Lisansı
IKU Institutional Repository, Creative Commons Alıntı-GayriTicari-Türetilemez 4.0 Uluslararası Lisansı ile lisanslanmıştır.

Designed by  UNIREPOS