Now showing items 1-9 of 9
Examining the predictive effect of impulsivity levels and personality traits on metacognitive thoughts
(Department of Psychology, Istanbul Kultur University, Istanbul, 34158, Turkey, 2016)
The aim of this study was to determine the predictive effects of impulsivity levels and distinct personality traits (neuroticism, extraversion and psychoticism) on metacognitive thoughts across a healthy population. The ...
Investigation effect of moderator role of using social media and social communication between skills of recognition and distinguish emotional facial expressions and social anxiety in relationship
The aim of this study is to determine the moderator effect of using social media between the relationship of recognition and distinguish skills of emotional facial expressions and social anxiety. The study was carried out ...
Flow Experiences in University Students
The aim of this study is to investigate the flow experiences of university students. The research group consists of 35 students from the Istanbul Kültür University. Experience Sampling Method was used in the study. Each ...
Critical Thinking Disposition and Dyadic Adjustment: The Moderator Role of Employment Status of Women
Dyadic adjustment can be handled as a state in which there is an overall feeling of happiness and satisfaction with marriage. Women have become so much more active in work life over the past years that the changes in the ...
The predictive role of autonomous-related self of adolescent and the critical thinking disposition of parents on adolescent psychological resilience
The aim of this study is to determine the predictive role of autonomous-related self of adolescent and the critical thinking disposition of parents on adolescent psychological resilience. The study was carried out on 339 ...
Effects of Explicit Knowledge and Metacognitive Thoughts on Iowa Gambling Task
Decision-making is an essential cognitive function in everyday life. The Iowa Gambling Task (IGT) is a popular neuropsychological task that assesses decision-making through reward and punishment in the context of learning ...